The item system
Items are standalone objects that creatures can hold, consume, or interact with. Every item carries a set of StatModifier entries that apply when used, and optional Buff components that grant temporary effects.
Each item:
- Has a rarity tier (Common, Rare, Legendary, Mythic).
- Applies one or more stat changes when consumed or equipped.
- Can trigger evolution if the creature meets stat thresholds while holding it.
- Is stored in the creature’s inventory and serialized alongside creature state.