An electric companion with erratic energy stats. Charges up when fed and discharges during play.
Base stats
| Stat |
Value |
| Hunger decay |
1.0 / sec |
| Happiness decay |
0.4 / sec |
| Energy decay |
Variable (charge/discharge cycle) |
| Health |
90 |
Evolution branches
| Form |
Conditions |
| VoltHawk |
Energy ≥ 80, Happiness ≥ 50 |
| StormPup |
Energy ≥ 40, holding ThunderStone |
Sprite sheet
Spark uses a 48×48 sheet with idle (4 frames), run (6 frames), eat (3 frames), spark (5 frames), and evolve (12 frames) animations.
Tips
- Spark’s energy stat follows a charge/discharge cycle. Feed during “charge” windows for double energy gain.
- The
ThunderStone item guarantees VoltHawk evolution at any energy level.
- Keep an eye on health; Spark’s base health is the lowest of the starters.